The War Report

In a war the map is split into four quadrants and the item values of all players in each quadrant are summed up. Then each quadrant challenges both of its direct neighbors according to the rules of normal challenges. If a quadrant defeats both neighbors, the TTL of every player in that quadrant is halved. If it loses both challenges, the TTLs are doubled. If neither of these cases occur, the TTLs are kept the same.

The outcomes of the last ten wars are chronicled here.

Refer to your recent character modifiers to see how a war has affected you personally.